AI Insights · Timothy · April 2023
Top 5 Anime Games on iOS in Central America: Q1 2023
The performance of the top 5 anime games on iOS in Central America for Q1 2023 showcases varied trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top five anime games on iOS in Central America displayed diverse trends in their performance metrics, according to data from Sensor Tower. Here's a detailed look at how each game fared:
DRAGON BALL LEGENDS experienced fluctuating weekly revenue, starting at around $30K in late December and stabilizing to about $6K by the end of March. Weekly downloads saw a consistent pattern, with figures hovering between 3.4K and 7K. The game's weekly active users started at approximately 47K and experienced a gradual decline, ending the quarter at around 38K.
Saint Seiya Awakening had a notable increase in revenue in late January, peaking at approximately $14.9K, followed by a decline to around $6K by the end of March. The game’s weekly downloads were relatively low, with the highest being 391 and the lowest at 29. Active users remained steady, starting at 5.1K and ending the quarter at 4.6K.
Yu-Gi-Oh! Duel Links showed a peak in weekly revenue of about $11.5K in early January, with fluctuations throughout the quarter, ending at roughly $5K. Weekly downloads ranged from 396 to 740, showing a steady trend. Active users remained consistent, starting at 11.8K and ending close to 10.3K.
DRAGON BALL Z DOKKAN BATTLE saw its weekly revenue peak at around $21.8K in late December, with significant fluctuations, ending at approximately $2.8K. Weekly downloads started at 1.9K and declined to 947 by the end of March. Active users remained relatively stable, starting at 3.5K and ending the quarter at 3.1K.
The Seven Deadly Sins had its highest weekly revenue in early January at about $11.7K, with a decrease to $2.2K by the end of March. Weekly downloads were consistent, peaking at 1.1K and dropping to around 344. The active user base started at 4.9K, with a slight decline to 3.7K by the end of the quarter.
For more insights into the performance of these games and other mobile applications, visit Sensor Tower.